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Some Updates You Need Know About Morrowind In The Elder Scrolls Online

Lately, one of the highlights of The Elder Scrolls Online is the special place where full of enormous insectoid creatures, houses carved into towering mushrooms, Morrowind. As the strange chapter of Tamriel will be available in June 11th and its gameplay trailer has been released, it's time to know more about it.

 

 

First of all, Morrowind put the Elder Scrolls series on the map. ESO takes place 700 years prior to the events of Morrowind, so some towns are only half-complete, while others don't exist at all yet. Still, players will recognize some of the biggest and most important settlements, like Seyda Neen and Balmora. Red Mountain lingers ominously in the background regardless of where you are on the island, and soot blankets vast swaths known as the Ashlands.

 

The creative director of ESO revealed a few easter eggs that keen-eyed fans will appreciate. You might bump into the ancestor of an NPC from the original Morrowind, or help pass on a family heirloom, or witness how a false savior became the ghost that would come to guide a hero 700 years in the future. And yes, there will be siltstriders.

 

A Druid-like Character

 

ESO offers a new power fantasy, the Warden, ESO's first new class. The Warden fulfills the dream of controlling a druid-like character - someone who uses nature to strike at their foes, heal their allies, and command beasts. Like the game's other classes, there are three talent trees to pick from. Unlike the game's other classes though, these trees represent each of the major functions of an MMO party member, making them incredibly versatile.

 

Winter's Embrace lets you use ice magic to shield your allies and mitigate damage from foes, placing you at the front of the fight. Green Balance is the support specialization, calling forth plants to heal and buff your friends. Animal Companion is the most self-explanatory of the bunch, as it gives you… yes, an animal companion. Several actually. You'll be able to summon cliffracers and other Elder Scrolls fauna to damage your enemies, making you the ESO equivalent of Aquaman but cooler, because you have a bear.

 

The Lore Of Vvardenfell Island

 

The Elder Scrolls lore can be broken down to: The island of Vvardenfell is ruled by a mortal god named Vivec who is currently using his power to hold a meteor over a city which is also named Vivec. If Vivec should become ill, die, or just be in a particularly pissy mood that morning, the meteor comes crashing down, obliterating pretty much the whole island, the Morrowind. Vivec has fallen ill, and it'll be up to players to find out why and how to heal him.

 

There's also a separate quest line involving the island's political leaders, which operate like mafioso families and utilize an organization of assassins to bump each other off. Add in various side quests, exploration, two dungeons and one new Trial (ESO's 12-player equivalent to Raids) and you're looking at more than 30 hours of content added to the game.

 

New Battlegrounds

 

ESO add new Battlegrounds, small-scale PVP arenas with concrete rules and modes like Team Deathmatch and Capture The Flag.

 

There will be three maps at launch, entered by queueing up much the same as if you were searching for a match in, say, Call of Duty. Players are then split up into three teams of four, and separated from the rest of the ESO world so as not to be interrupted during their bout. You'll be able to earn XP and items through these 15-minute matches, though you won't be able to claim such rewards until you've finished a round.

 

According to the PVP designer, Brian Wheeler, Battlegrounds will eventually spread to more areas of Tamriel, and won't be always be exclusive to Vvardenfell.

 

Considering these wonderful updates, it will be a magical world to take adventure.

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