The Elder Scrolls Online's new addition pack, Horns of the Reach, was announced in August. If you say "I can not wait that long", you can try the additional package this week on PTR servers.
With the additional package, two new dungeons and PvP maps are added to the game. However, there will be some changes in the game. These additional minotaur-paced players will be able to play two new dungeons named Bloodroot Forge and Falkreath Hold in normal and veteran mode. There are also new in-game innovations such as a new additional pakette, cuts in progress at the raft, Guild invitations history, and stockpile of Union points. With the new 4v4v4 PVP mode, the Horns of the Reach DLC seem to satisfy PVP fans.
The "Horns of the Reach" dungeons (Bloodroot Forge and Falkreath Hold) are definitely in the DLC-difficulty category, and more in line with the overall power of the White-Gold Tower than, say, Fungal Grotto.
Many "trash mobs" are familiar enemies to long-time players by now - the humanoid enemies that mimic a player class and pose a medium threat are still around, and have added a Warden substitute equipped with a bow, Cliff Screecher, and Insect Swarm to their ranks.
The truly dangerous members of the Dreadhorn clan are apparent soon enough, however, as three new Minotaur enemies have joined the fray.
Dreadhorn Wallbreakers, wield massive axes and can easily one-shot squishier party members on Normal - and tanks on Veteran. Block or dodge roll the heavy attacks, but otherwise just treat them like the gigantic damage sponges that they are.
Dreadhorn Tramplers also boast the capability to destroy a player - though mostly only in Veteran mode. Sidestep or block their bull rushes and avoid the flames.
Earthbinders are an upgrade on their human allies most of the time, and do many of the same things, but also boast the ability to damage shield themselves. These minotaur mages also create massive delayed AoEs in the form of magma rocks that burst from the ground - and then burst into the air for massive bleed damage.
Lastly, the dungeon design in this DLC makes "grouping" clusters of enemies together to lay down the Area of Effect damage a bit harder than usual. Whether you're in the woodlands out front or the urban environment of Falkreath Hold itself, be prepared to defend against enemies coming from multiple sides and elevations throughout, or your party will be burning Soul Shards faster than you can say.
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