We all know that The Elder Scrolls is one of the most storied franchises in role-playing games, and even gaming as a whole. Incredibly vast open world adventures, intricate storylines, rich and natural characters, fantastic choice-based dialogue, and a whole other list of fantastic features have made the Elder Scrolls games a benchmark in role-playing games.
It is a pity then, that The Elder Scrolls Online fails to live up to the high standards set by its predecessors. In bits and parts, Elder Scrolls Online contains some of the elements that made the franchise successful, but it is never able to create a cohesive environment in which you can enjoy these elements.
For those that do not know The Elder Scrolls Online (ESO) is a large open world massively multiplayer online (MMO) game, that sees players questing, exploring, and dungeon-plunging. I am a massive fan of the previous Elder Scrolls games and like many others, whilst playing through Skyrim and Oblivion, I always wanted the ability for friends to jump into my game; to either help me out with a quest or trade items, and ESO offers this plus a huge amount more.
The open worlds are fantastic. They are beautifully designed and full of interesting people. However, the most impressive thing for me (as a newcomer to MMOs) is that there are other players from around the world casually nipping about going about their own business.
The multiplayer element to ESO is brilliant, but not essential. There are dungeons that require up to four people to tackle and generally there are groups waiting outside, partying up to tackle the dungeon. Therefore, completing these for the lone player is still viable and, in fact, very accessible.
The majority of the game is a solo effort, but there is the option to team up throughout. The default chat setting whilst playing is done by proximity and, although there are a few insensitive souls out there, the majority are genuine players that are willing to chat and help out.
Overall, ESO is a fantastic game that has plenty to offer both casual and hardcore gamers. This brief overview is just a snippet of my personal experience so far and omits discussion on the soundtrack (which I love by the way), player vs. player, the in-depth levelling system, and the intricacies of crafting.
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