The Elder Scrolls Online: Horns Of The Reach - Review

Game: The Elder Scrolls Online
Time: 2017-10-18 11:48:14
Views: 1521

We've tested for you the latest DLC for The Elder Scrolls Online: Horns of the Reach. Available on PC, PlayStation 4 and Xbox One in the two 1500 and 3500 Crowns versions (€12.99 and €24.00), as all other DLCs are included in the ESO Plus subscription pack.



The Collector's Bundle version, in addition to its normal content, includes a wolf ride, a Karthwolf Shepherd pet, and five Crown Experience Scrolls. Content for Horns of the Reach is basically two unpublished dungeons, Falkreath Hold and Bloodroot Forge, both accessible by zone map from Craglorn or directly with the Group & Activity Finder. These dungeons provide access to a total of six new sets, two by armor category, and two new monster sets, devoted primarily to damage dealer and healer, although the curator set may also be useful for some tank builds.


We therefore come to the contents of the DLC.


The Falkreath Hold


Falkreath Hold is a city-fortress under attack by Reachmen and Minotaur allied horns, the Minotaurs. It will then be for the players to break the siege and be able to save the Jerall Mountains. However, there will be no unexpected and staggered scenes, in a totally higher setting than the dungeons of the base game.


Although narrative is dramatic and urgent this dungeon is however short for a dungeon by DLC. The encounters are varied and they do not know what they've already seen, force them to exploit the surrounding environment to survive, and the difficulty is not trivial even in the normal version. Especially the final boss!


The Bloodroot Forge


In the Bloodroot Forge we will find a mine in the rocky steppes of Craglorn, invaded by the Dreadhorn Clan who has enslaved the Nirncrux to make them work at his service and give them nourishment to the plants present there. During this dungeon we will find many platform elements that will make it fun, and the setting will be very impressive, with strong effects of game lighting, here fully exploited. Boss meetings will be a growing difficulty however, having clear boss elements, this will never be too demanding.


You do not have to bump into these dungeons, though, given a suggestion, at the narrative level, I would prefer to play Bloodroot Forge rather than Falkreath Hold, which in my opinion adds dramatics to the second and generally to the story.